Crystal Heart Character Generation

Step 0: Reasons to Join and & Motivations to Stay
Reasons to Join and

Example:

I'll Try to Generate a "Han Solo" Character which will be a Sharpshooter Engineer.

I'll Call him "Duo" Hans Olo

Step 1: Home Land
Bogovia Strength starts at d6.

Fjordstad: Smarts starting at d6.

The Islands: Vigor starting at d6.

Maseia: Agility starting at d6.

Zingama: Spirit starting at d6.

Example: For Hans:

I will pick Fjordstad (in his case due to the specific common knowledge)

so he will start with Smarts @ d6

Step 2: Traits
Agents gain the usual 5 points for attributes

and the usual 12 points for skills.

Starting skills:
Athletics (Agility) d4

Common Knowledge (Smarts)d4

Crystal Channeling (Spirit)d4

Fighting (Agility)d4

Notice (Smarts)d4

Persuasion (Spirit)d4

Stealth (Agility)d4

The following topics can be considered Common Knowledge to you, instead of Academics:
 * Bogovia: Farming techniques and diseases.
 * Fjordstad: Scientific principles, mechanics.
 * The Islands: Trade and sailing.
 * Maseia: Animal husbandry and weather.
 * Zingama: Sociology and narcotics.

Example: For Hans:

I will use the 5 attributes as follows:

Agility : d10 (3/6)

Smarts  : d8   (Fjordstad) (4/6)

Spirit  : d6  (5/6)

Strength: d4 None

Vigor   : d6 (6/6, I'm Done)

 Skills: 

Agility:

Athletics d4 (Starting) 0

Fighting d4 (Starting) 0

Shooting d8 (3/12) 3

Stealth d4 (Starting) 0

Smarts:

Fixing        d4 (4/12)

Academics d6 (6/12)

Engineering d6 (8/12)

Healing d6 (10/12)

Common Knowledge d4 (Starting, Fjordstad: Scientific principles, mechanics.)

Notice d6 (Starting + 11/12)

Spirit:

Crystal Channeling d6 (Starting + 12/12)

Persuasion d4 (Starting)

Strength:

None

Step 3: Edges and Hindrances
Starting Edge: Crystal Channeling

Starting Hindrance: Hindrance Vow (Major)

Hindrances: One Major, two Minor

Example: For Hans:

Major + 2 points: Code of Honor - Character keeps his word and acts like a gentleman

Minor + 1 point : Cautious.

Minor + 1 point : Loyal - The hero tries to never betray or disappoint his friends

I will use the 4 points for 2 extra edges:

1(Human) - Bygone Age Expert

2(extra) - Ambidextrous

3(extra) - Two-Fisted

Step 4: Gear
One or two weapons of your choice, from any of the weapon lists.

• Three Syn suits, custom-made.

• A backpack with some basic, yet modern, adventuring gear. Think flashlights and thermal blankets.

• Basic Crystal capture gear: an empty Crystal container and gloves.

• Any assistive technology required by the Agent, such as a prosthesis or a wheelchair.

These are light and effective, but not powered.

Type                                 | Armor Cover|Min Str. |Weight |Requisition Modifier

Syn suit(torso, arms, legs)|+1                |d4          |  8        |+0

Example: For Hans:

I will take Syn pistol * 2 as ranged weapons

Step 5: Team Building
TBD

Step 6: Starter Crystal
TBD

Example: For Hans:

I see 2 good synergy options but not sure how crystals are chosen so i'll leave it for now:
 * 1) Patchwork
 * 2) Ricochet

General
Race: Has to be human, Benefit -> extra edge

Attributes 0/5
Agility : d4(0)/d6(1)/d8(2)/d10(3)/d12(4)

Smarts  : d4(0)/d6(1)/d8(2)/d10(3)/d12(4)

Spirit  : d4(0)/d6(1)/d8(2)/d10(3)/d12(4)

Strength: d4(0)/d6(1)/d8(2)/d10(3)/d12(4)

Vigor   : d4(0)/d6(1)/d8(2)/d10(3)/d12(4)

Skills: 0/12
Charisma    :

Pace        : 6 (6+1d6 when running) (6 equals 12 yards)

Parry       : 2 + (Fighting/2)

Toughness   : 4/5/6/7/8 (depending on Vigor dice) (2+half half vigor + armor

Encumbrance :0 (Load limit 20/30/40/50/60 depending on str dice)

Case        : starting 500 ?

Character Information:
Name: "Duo" Hans Olo

Race: Human

Background:

Fjordstad native.

Joined the Syn Due to a chest wound (Maybe someone stuck something in his chest.

An Engineer.

Attributes:
Agility   : d10

Smarts  : d8

Spirit    : d6

Strength: d4

Vigor    : d6

Agility:
Athletics d4

Fighting d4

Shooting d8

Stealth d4

Smarts:
Academics d6

Engineering d6

Healing d6

Common Knowledge d4 ( Fjordstad: Scientific principles, mechanics.)

Notice d6

Fixing d4

Spirit:
Crystal Channeling d6

Persuasion d4

Strength
None

Hindrances
Code of Honor (major)

Loyal (minor)

Cautious (minor)

Perks (what to do with points)
Choose an Edge (2 points)

Choose an Edge (2 points)

Edges
Bygone Age Expert :

You gain +2 on Academics and Engineering checks made to understand and activate Bygone

Age technology. You also know some basic Old Tongue, the language of the prehistoric people.

Ambidextrous: - gnores the –2 penalty for using his off-hand

Two-Fisted - ignores the multi-action penalty

Hand Weapons
None

Ranged Weapons
2 * Syn pistol

Type        |Range     | Damage|RoF | Weight| Requisition  Modifier|Shots |Min Str | Notes

Syn Pistol | 10/20/40 | 2d6+1  |1      |        4  |-1                              |    6     |  d4      |  AP 1
 * AP (Armor Piercing): The weapon or round ignores this many points of Armor.

Armor
Type                                 | Armor Cover|Min Str. |Weight |Requisition Modifier

Syn suit(torso, arms, legs)|+1                |d4         |  8         |+0